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Zelda conversion project
Zelda conversion project












zelda conversion project

It has grass, trees and pots on different locations and more pigs. This early version of Outset Island is known from the GameCube version. The stage folder contains sub-rooms of this map but they are inaccessible since Makar is missing but needed to unlock the door. Entering the unlocked door will softlock the game. But applying a color modifier makes everything visible. This Wind Temple test level is normally unfathomable due to its dense white fog. The treasure chest contains a Piece of Heart, the treasure found in the original GameCube version, instead of the Hero's Charm. This test level was probably meant to be the final room of Savage Labyrinth. It has another test version called SubD51 (see below).Īnother leftover area of the GameCube version, although this time it has no background. It seems to be an early version of the Bomb Island's cave. This one is known from the GameCube version. As with the original game, the walls, floor, roof, and a painting in the corner have the same texture. The unused room models have issues with the new lighting engine, resulting in polygonal artifacts.Ī leftover from the GameCube version. About 24 maps were removed from the game in the conversion process, mainly test levels. Most, if not all, of the stages were updated texture-wise. There are 41 maps that were converted with the rest of the WWHD assets. The cross should be printed 2x.More testing, spawning Makar in Cave08 for better footage, improving details. I've labeled the filenames for easy assembly when printed. I can't remember the exact amount of infill, but everwhere between 20-40% should be well enough. Feel free to go for the clean purple/blue-ish hilt and clean metal blade.

zelda conversion project

Like it's has been exposed to rain and dirt for a good 100 years.

zelda conversion project

If you plan to swing around with it and have some sick Hyrulian battles, please adjust the model to accept some steel rods for a lot more sturdiness.įor the finish I personally went for a weathered and rusted look. This holds great, but keep in mind that with the wedges it's 100% a decorative piece. I personally stitched all the parts together with the wedges (in the files) and some epoxy. In the files you'll find an unsliced model as well to reslice to your liking or print at a smaller size or even a keychain.ĭue to it's length, the sword has a decent weight. Due to the size the files a broken up into multiple parts. The sword is in it's full size just under 60cm. It has a bit of a thicker blade because I thought it looked cool and a bit more chunky. Modeled based on some reference photos and screencaps. My own rendition of the Master Sword that can be found in Breath of the Wild.














Zelda conversion project