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Particularly great on automatic guns, making it a mini-laser-mini-gun. – Laser rifles with the limitless modifier, allowing you to not have to reload. Prototype IP77 ”Limitless Potential” and Wazer Wifle.An alternative gun is Justice (stagger chance) which can be bought from Penny at the Covenant. The downside is the increased recoil (which is usually not a problem on a shotgun). It is usually obtained by players them completing an end-game quest, Synth Retention. Does very nice damage with it’s +25% damage/limb damage. Le Fusil Terribles – A combat shotgun obtained on the Libertalia.
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Not a real downside, but it cannot be modded using 10mm pistol mods, meaning you will have to craft all the mods manually (requiring gun nut). It is also a great gun for those playing using VATs. Comes with a silencer, which is very difficult to come upon early in the game. Deliverer* – The grandfather gun of the 10mm pistol awarded by Deacon in the first(?) railroad mission.Small downside is that the AOE can hit allies and yourself! The explosion stuns the enemy (stumble) which can get you out of sticky situations. It has the explosive effect which deals 15 aoe explosive damage on each bullet which is also improved in AOE and damage by the demolition perk. Spray n’ Pray* – A sub-machine gun sold by the traveling merchant, Cricket.An alternative plasma weapon is the Sentinel’s Plasmacaster Downside to a sniper rifle is that it cannot be silenced. A high damage laser rifle that is best used as a sniper rifle or semi-automatic due to it’s perk of dealing 2x damage to full health targets. Old Faithful* – An instigating laser gun sold in the Diamond City Markets for a fair price.No real downsides to this gun aside from the fact that it should be modded with a non-automatic and sights. Two-shot is one of the best legendary mods in the game. Overseer’s Guardian* – A late-game gun (combat rifle) can be bought at Vault 81 for a fair price (considering it’s power).
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